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xover:ghostfleet:storiesandinterviews:prisonbreak [2026/03/23 04:15] arieg203 [Outlaw, Outlaw, Outlaw] |
xover:ghostfleet:storiesandinterviews:prisonbreak [2026/03/23 05:10] (current) arieg203 [Hitting the Prison Guard Garrison] |
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| *Two stealth ships have moved into orbit and a third has dropped down into atmosphere. They lack the carriage capacity to evacuate the entire complex thus they must secure a combat transport freighter while also killing anything that could intercept it. | *Two stealth ships have moved into orbit and a third has dropped down into atmosphere. They lack the carriage capacity to evacuate the entire complex thus they must secure a combat transport freighter while also killing anything that could intercept it. | ||
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| *Eight craft drop free from the stealth ship, two head for the prison complex itself, six head for the joint base on the mainland. | *Eight craft drop free from the stealth ship, two head for the prison complex itself, six head for the joint base on the mainland. | ||
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| *Two days ago a Combat Frame element was inserted, using drones they've scouted the mainland target and upon receiving the signal they move in from the sea to attack the base's air defense assets. Once done they proceed to attack anything that could threaten the incoming transports and gunships. | *Two days ago a Combat Frame element was inserted, using drones they've scouted the mainland target and upon receiving the signal they move in from the sea to attack the base's air defense assets. Once done they proceed to attack anything that could threaten the incoming transports and gunships. | ||
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| *They destroy anything out in the open and fire into the opening mechanisms for the various armored hangers. | *They destroy anything out in the open and fire into the opening mechanisms for the various armored hangers. | ||
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| *The combat frame outfit kept mostly to the tarmac and the area around the target freighter, alert units in other areas of the large complex where assembling and preparing to push when Crook 1 and Crook 2 rolled into the area. Both are AV-656 ‘Reaper’ Heavy Gunships and in less than sixty seconds they expend half their combat load inside the base perimeter before rising to a higher altitude to orbit. | *The combat frame outfit kept mostly to the tarmac and the area around the target freighter, alert units in other areas of the large complex where assembling and preparing to push when Crook 1 and Crook 2 rolled into the area. Both are AV-656 ‘Reaper’ Heavy Gunships and in less than sixty seconds they expend half their combat load inside the base perimeter before rising to a higher altitude to orbit. | ||
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| ===== Raising Hell on the Mainland ===== | ===== Raising Hell on the Mainland ===== | ||
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| + | *Mugger flight, consisting of four UDT-720 ‘Super Star Stallion’ Heavy Dropships, loiter in and disgorge a company's worth of United American Marines and a few elements of additional forces for this mission. Mostly Nighkru who know the systems of the freighter inside and out. | ||
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| + | *Surviving Shil regroup and begin to push the attackers from all directions in drips and drabs with a platoon sized element rallying around a few Exos that have come out to play. Crook flight has been drawn off to the north to deal with a group of militia pushing in from the settlement. | ||
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| + | *Two company strength units from two different settlements have assembled and pushed toward the base in two large convoys of APCs and militia Exos. Both Crook elements rise and begin to engage with long range ATGMs and rocket fire. | ||
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| + | *The Nighkru rush to prepare the freighter for lift off, laser pulses ping off the hull around them as they check systems. In the bay of the freighter cargo and related things are rammed out the back to make room for the coming human cargo by the marines. | ||
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| + | *Shil forces continue to press on all sides but in general are kept down by accurate and lethal fire from the marines. The heavy dropships have moved off after taking MANPAD fire from surviving security forces but are holding close, their extra air to ground fire not needed. | ||
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| + | *The marines begin fixing an object to the surface of the tarmac. | ||
| ===== Hitting the Prison Guard Garrison ===== | ===== Hitting the Prison Guard Garrison ===== | ||
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| + | *Bandit element, a two ship formation of UDT-609 ‘Goshawk’ Tactical Dropships and sixteen Marine shooters (the ground force is designated as 'Ripsaw Element'), rush toward Delhool island at less than twenty feet above the waves. Their first act is to put a pair of ATGMs into the communications dome on top of the guard complex and then another set into the fusion power plant. With the power out they turn around and logger into a landing zone thats already been marked with lights by the residents. | ||
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| + | *Some of the guards have been disabled, but some are held up in overlooking towers and have been taking shots, the sixteen man team fans out and begins servicing targets. They are sweeping toward the causeway when the first ranks, a platoon sized force, of guards find themselves face to face with more armored figures who promptly open fire. Shil guards in flexfiber with laser rifles last moments against human Marines in Exo-Frame armor with heavy weapons as they push through and quickly force the survivors into their complex. There are six 'hard cases' inside and the woman in charge opts to use them as hostages to delay the attack and perhaps get reinforcements from the mainland. They are unaware of the situation of the Joint Base. | ||
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| + | *UAS Marines distract the hold up Shil as a two man team slips around the back of the complex and scale up to the roof. They attack at the same time, one hostage is shot by the warden but the rest survive as the Marines come away with a handful of Shil survivors. | ||
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| + | *Overhead the night sky 'twinkles' with another wave of antimatter detonations. | ||