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technologies:main_page [2026/04/26 20:49] arieg203 [Pricinple Technological Articles] |
technologies:main_page [2026/09/24 13:16] (current) arieg203 [Primary Tech Segments] |
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| + | ===== Primary Technological Segments ===== | ||
| + | ----- | ||
| + | <WRAP group> | ||
| + | <WRAP half column> | ||
| + | <WRAP centeralign box> | ||
| + | <fs large>**[[:arms_general_human|Armaments and Munitions]]**</fs> | ||
| + | </WRAP> | ||
| + | |||
| + | <WRAP centeralign box> | ||
| + | <fs large>**[[technologies:confed:combatframes|Armor and Power Frame Systems]]**</fs> | ||
| + | </WRAP> | ||
| + | |||
| + | <WRAP centeralign box> | ||
| + | <fs large>**[[technologies:confed:strikecraftandsubcraft|Strikecraft and Subcraft]]**</fs> | ||
| + | </WRAP> | ||
| + | |||
| + | <WRAP centeralign box> | ||
| + | <fs large>**[[ships:human:common|Warships of Humanity]]**</fs> | ||
| + | </WRAP> | ||
| + | </WRAP> | ||
| + | |||
| + | <WRAP half column> | ||
| + | |||
| + | </WRAP> | ||
| + | </WRAP> | ||
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| ***<color #74cea0><fs large>'Cased'</fs></color>**\\ Powder, some kind of [[https://en.wikipedia.org/wiki/Primer_(firearms)|primer]], a [[https://en.wikipedia.org/wiki/Projectile|projectile/round]], and a casing to hold it all. However by this point brass has given way to a [[https://en.wikipedia.org/wiki/Polymer-cased_ammunition|variety of materials]] and various other ignition systems are in play aside from the old style of a primer being struck mechanical firing pin. Weapons that utilize this also must have an 'open' action cycle in order to eject the spent casing. \\ \\ | ***<color #74cea0><fs large>'Cased'</fs></color>**\\ Powder, some kind of [[https://en.wikipedia.org/wiki/Primer_(firearms)|primer]], a [[https://en.wikipedia.org/wiki/Projectile|projectile/round]], and a casing to hold it all. However by this point brass has given way to a [[https://en.wikipedia.org/wiki/Polymer-cased_ammunition|variety of materials]] and various other ignition systems are in play aside from the old style of a primer being struck mechanical firing pin. Weapons that utilize this also must have an 'open' action cycle in order to eject the spent casing. \\ \\ | ||
| ***<color #74cea0><fs large>'Caseless'</fs></color>**\\ A system in which the entire cartridge is consumed aside from the components involved with the projectile. Either it is a specialized form of propellent or the magazine is sealed to prevent damage to the rounds before loading. It can utilize a primer or some form of more exotic ignition. Heat accumulation and fouling are a danger with this sort of cartridge. \\ -\\ See also:[[https://en.wikipedia.org/wiki/Heckler_%26_Koch_G11|the G11]] and [[https://en.wikipedia.org/wiki/Caseless_ammunition|Caseless Ammunition]]\\ \\ | ***<color #74cea0><fs large>'Caseless'</fs></color>**\\ A system in which the entire cartridge is consumed aside from the components involved with the projectile. Either it is a specialized form of propellent or the magazine is sealed to prevent damage to the rounds before loading. It can utilize a primer or some form of more exotic ignition. Heat accumulation and fouling are a danger with this sort of cartridge. \\ -\\ See also:[[https://en.wikipedia.org/wiki/Heckler_%26_Koch_G11|the G11]] and [[https://en.wikipedia.org/wiki/Caseless_ammunition|Caseless Ammunition]]\\ \\ | ||
| + | ***<color #74cea0><fs large>'Jet-Rounds'</fs></color>**\\ \\ | ||
| ***<color #74cea0><fs large>'Semi-Cased'</fs></color>**\\ \\ | ***<color #74cea0><fs large>'Semi-Cased'</fs></color>**\\ \\ | ||
| ***<color #74cea0><fs large>Smart Rounds</fs></color>**\\ \\ | ***<color #74cea0><fs large>Smart Rounds</fs></color>**\\ \\ | ||
| ==== Weapon Types ==== | ==== Weapon Types ==== | ||
| + | === Firearms === | ||
| + | ***<color #74cea0><fs large>Conventional</fs></color>**\\ \\ | ||
| + | ***<color #74cea0><fs large>Caseless</fs></color>**\\ \\ | ||
| + | ***<color #74cea0><fs large>Dual Stage Chemrail</fs></color>**\\ \\ | ||
| {{:colonial_pact:sarp_spacer.png?40|}} | {{:colonial_pact:sarp_spacer.png?40|}} | ||
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| ==== Gate Technology ==== | ==== Gate Technology ==== | ||
| ==== Point to Point Fold Jump Drive ==== | ==== Point to Point Fold Jump Drive ==== | ||
| + | {{:colonial_pact:sarp_spacer.png?40|}} | ||
| + | |||
| + | ===== Development Notes ===== | ||
| + | *System Designations | ||
| + | *KRS - Koch Remote System Survey | ||
| + | *SCS - Survey for Colonization System | ||
| + | *XSO - Xian Stellar Observation | ||
| + | *NVR - Not Life Viable, Resource Heavy | ||
| {{:colonial_pact:sarp_spacer.png?40|}} | {{:colonial_pact:sarp_spacer.png?40|}} | ||
| ===== Solar Confederation Technological Articles ===== | ===== Solar Confederation Technological Articles ===== | ||
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| *[[singlecraft:human:common]] | *[[singlecraft:human:common]] | ||
| *[[ships:human:common]] | *[[ships:human:common]] | ||
| + | *[[technologies:confed:systemsindex]] | ||